# Introduction

Heroes Chained (HC) is a fantasy action RPG game where the player becomes a Guild Master and gathers heroes.

<div align="left"><img src="/files/qrkkrWkan5RLFPMuyeCC" alt=""></div>

It introduces the “Play And Earn” concept to GameFi, challenging “Play To Earn”. It starts the “GameFi for game first” and “game first for GameFi” memes. Game-first dictates a great game which requires a great **game developer team.** **So, team first**. [Mev Dinc](/the-team/mevlut-dinc), the Executive Producer, leads the team. [Onur Can Cayli](/the-team/onur-can-cayli), the Art Director, creates the concepts, artwork, texturing, and leads his team for 3D modeling. We suggest the reader to pause here, and check the two heroes of the game development team before moving on. They effectively illustrate the meaning of the above-mentioned memes and “Play & Earn” vs “Play To Earn”.

Every item valuable in the game is an NFT item stored on an independent blockchain. NFTs can be obtained in multiple ways such as exploring, claiming, crafting, breeding, in-game events and purchasing. NFT items come in many forms such as heroes, lands, items, card spells, artworks & masterpieces, etc.

HC offers players countless heroes with different classes, races and genes with many abilities and spells; and the breeding system to create new unique heroes. The game also offers a massive fantastic world with many different locations, hidden dungeons, treasures, monsters and creatures.

HC NFTs can be traded freely among players in-game or on third party open markets, peer-to-peer.

Players use the in-game currency HeC to trade NFT items. HeC is deflationary.

Players can stake HeC to take part in game governance via voting on game-related decisions.

We are on a mission to help blockchain mass adoption. We develop a fiat-friendly, multi-chain, custodial wallet option to onboard non-coiners to the HC World. We have a unique gamification module to help our non-crypto players transcend to the blockchain world, smoothly.


# The Market

“*The global gaming market was valued at USD 162.32 billion in 2020 and is expected to reach a value of USD 295.63 billion by 2026, registering a CAGR of 10.5% over the forecast period (2021 – 2026)*.”\[1] “*According to data presented by SafeBettingSites.com, the total number of gamers hit over 3.2 billion this year, more than 40% of the world’s population.*”\[2] In another report *“Accenture (NYSE: ACN) estimates that the full value of the gaming industry now exceeds $300 billion, more than the combined markets for movies and music, driven by a surge in mobile gaming and an emphasis on social interaction during the COVID-19 pandemic.”*\[3] Numbers may vary but all reports agree that the gaming industry is big and it is growing ever faster with the pandemic.

The blockchain space on the other hand is one of the few candidates for a faster growth. A report published on Grand View Research estimates a higher CAGR for the blockchain sector during the same period: ”*The global blockchain technology market size was valued at USD 3.67 billion in 2020. It is expected to expand at a compound annual growth rate (CAGR) of 82.4% from 2021 to 2028.*”\[4]

Gaming and blockchain are among the most attractive domains for investment. With the NFT boom the obvious is becoming real. Games are now joining the blockchain-NFT ride and vice versa. “Play to earn” is the buzzword of both domains in 2021. GameFi is the next big thing, they say in both realms. No one doubts, since it is the breed of the attractive parents, joining the two worlds which are meant to be together. We the gamers and coiners have always thought that gaming is a perfect use case for blockchain and vice versa. We easily grasp the use case of NFT for game items, unlike for digital content which can be downloaded and utilized freely.

*\[1]* [*https://venturebeat.com/2021/05/12/games-industry-experts-weigh-in-on-the-global-game-industry/*](https://venturebeat.com/2021/05/12/games-industry-experts-weigh-in-on-the-global-game-industry/)

*\[2]* [*https://invisioncommunity.co.uk/the-number-of-gamers-hit-3-2-billion-in-2021/*](https://invisioncommunity.co.uk/the-number-of-gamers-hit-3-2-billion-in-2021/)

*\[3]* [*https://newsroom.accenture.com/news/global-gaming-industry-value-now-exceeds-300-billion-new-accenture-report-finds.htm*](https://newsroom.accenture.com/news/global-gaming-industry-value-now-exceeds-300-billion-new-accenture-report-finds.htm)

*\[4]* [*https://www.grandviewresearch.com/industry-analysis/blockchain-technology-market*](https://www.grandviewresearch.com/industry-analysis/blockchain-technology-market)


# The Problems

GameFi has the following benefits, each being a solution to the deepest problems of the gaming industry:

1. **Ownership of digital assets via NFT’s:** If you play World of Warcraft you don’t actually and legally own the heroes, items, land you purchased or earned. They all belong to the company which owns the game. You can’t sell them legally, easily and safely. With blockchain games you, the player, truly own everything you have bought or earned playing. You can buy, sell, and trade it freely, easily, safely and legally inside the game or on open markets.
2. **Secure:** Storing your precious NFT items on a blockchain does not only free you from the game developer but also provides the security of the blockchain technology, which is better than that of the conventional databases. Furthermore, NFT technology guarantees that your item is unique and authentic, leaving no space for fraud.
3. **Easy to trade:** The cryptographic algorithms utilized on blockchain platforms, makes money-asset exchange possible without needing to trust middlemen or risking losing your asset or money due to malicious counterparts. This has allowed the sector to build open markets to trade NFT assets and crypto exchanges to trade coins and fungible tokens. You may enjoy decentralized exchanges (DEXs) if you are into decentralization or centralized exchanges for convenience.
4. **Interoperability:** Thanks to blockchain technology it is now easy to have cross-game functionality, where any action in one game can trigger a response in another. These can be in-game actions linked across games; having the same tokens, or NFT’s with cross-game capabilities. Interoperability opens great possibilities for growth for any game and a path to metaverses.
5. **Player economy:** Blockchain technology provides cryptographic proof of ownership for anything valuable in games without the need for an authority. This makes the peer-to-peer trade possible, which is game changing. Now the economy can be driven directly by the players. Some GameFi projects even plan to provide governance via token staking by players. The players will enjoy taking role in significant decisions regarding the game. For the first time in history, players can be the masters of the game economy they drive.

**Blockchain space has its own problems.** Mass adoption failure is clearly among them. [We propose a GameFi based solution with the Heroes Chained project.](/blockchain-features/wallet)

The COVID-19 pandemic has harmed the global economy and devastated the poor countries, leaving millions of people unemployed. People from these countries started looking out for new sources of income. We see that the adoption of crypto currencies is comparatively high in the developing and underdeveloped countries. Furthermore, people started to see “Play To Earn” as a way of generating income, thanks to successful P2E milestones, like [CryptoKitties](https://www.cryptokitties.co/), and [Axie Infinity](https://axieinfinity.com/). Meanwhile, universal basic income discussion is going mainstream, globally. However, play-to-earn has an intrinsic problem. Extrinsic motivation harms fun. If your game ecosystem is filled with those who play **to earn**, you end up in a death spiral. Where do you find the money to pay your gamers when the hype is gone? If your answer is from the new players, that's the perfect definition of the Ponzi scheme, and we all now how it ends.&#x20;


# The Problem with The Early GameFi Attempts

We see a GameFi explosion **now** in the crypto world. Evidence is everywhere: [CoinMarketCap.com](https://coinmarketcap.com/) has recently opened [a new tab named “Play To Earn”](https://coinmarketcap.com/view/play-to-earn/) on its list, next to Cryptocurrencies, DeFi and NFT. We see Axie Infinity at the top of the list. It went from around 0.50 to over 80 USD in 2021. Its market cap is over 4 Billion USD at the time of writing. And yet its gaming experience could not survive in the gaming industry without play to earn. People pay hundreds and even thousands of Dollars to Axies not because it is fun to play but because it is good investment. Remove the NFT part, and its market will collapse. Another striking example is Star Atlas. They just completed IEO and IDO phases with demand dwarfing the supply so badly that it was applied as a lottery where winners cheered. “*Star Atlas, CoinMarketCap* [***data***](https://coinmarketcap.com/currencies/star-atlas/) *indicates that it started trading the same day at about $0.083 — nearly 60x from the IEO price — and registered an all-time high of $0.2719 two days later, for a price increase of over 196x.*”\[5] The fully diluted market cap of Star Atlas is over 3 Billion USD at the time of writing, although **the game development has not started yet, and the release YEAR is unknown because the roadmap has no dates**. 3 Billion Dollars for just a roadmap without dates and a presentation-level whitepaper is possible in this free market economy because **GameFi is big**, **investment timing is historic**, and the **team** (including the partners) behind the project is strong. There are projects on this list, reaching many-million-dollar market cap with just a road map, rough explanation about the game and **no information about the team**. Pick any project from the [play-to-earn list](https://coinmarketcap.com/view/play-to-earn/) and you will see the evidence that the next big thing is GameFi.

Dr. Serkan Toto, CEO and Founder of Tokyo-based Kantan Games Inc., an independent game industry consultancy, tells Inverse, “*A lot of these games seem to be forced exercises in basically trying to use blockchain and digital ownership and monetization. There's no real fun inside many of these games. Making them fun is the hard part. Making them secure for children, making them safe for everybody to use — that's easier to solve than making these games fun and engaging*”\[6] Check out the games in the [play-to-earn list](https://coinmarketcap.com/view/play-to-earn/) to verify that Dr. Toto is right.

[Psychology tells us that play-to-earn is doomed to fail because it harms the fun part](https://www.apa.org/members/content/intrinsic-motivation). So even if the game is fun, those who play **to earn**, will no longer have fun. How do you sustain paying those gamers? They will stop playing if you stop paying.&#x20;

*\[5]* [*https://www.benzinga.com/markets/cryptocurrency/21/09/22831660/from-730-to-83-000-in-2-days-the-ftx-star-atlas-ieo*](<  https://www.benzinga.com/markets/cryptocurrency/21/09/22831660/from-730-to-83-000-in-2-days-the-ftx-star-atlas-ieo >)

*\[6]* [*https://www.inverse.com/gaming/blockchain-games-online-gaming* ](<  https://www.inverse.com/gaming/blockchain-games-online-gaming >)


# Our Key Difference

### Play & Earn > Play To Earn

Heroes Chained is developed by Inventuna Inc. We founded Inventuna to develop great games and contribute to the web3 gaming evolution. Heroes chained is a manifestation of our thesis on web3 gaming: We don’t develop Play To Earn, we develop **Play And Earn**; and the difference is game changing. This whitepaper introduces not only “Heroes Chained”, but also “Play & Earn”, as well. In play & earn Web3 is an option to our gamers, where they can enjoy self-custody, censorship-resistance, free ownership, p2p trade, and zero-knowledge privacy. Some will chose that option while some others will keep the conventional game play.\
\
We believe Play & Earn will be a new distinct class of its own as a revolution against Play To Earn. The new GameFi projects that focus on game experience first will classify and announce themselves in this group. We may see games move from “P2E” to “P\&E” and maybe see the term P2E dissolve in or evolve to P\&E, eventually.


# GameFi for Game First

We say “**game first**”. We were gamers before blockchainers. We still are. We want the players really want to play the game. We know they won’t without state-of-the-art gaming experience. For this reason, we develop Heroes Chained; a great fun to play game; a metaverse players want to be in; a metaverse linked to other metaverses, an organic economy based on the game itself, where web3 is a self-custody option given to the gamer.

fun(P\&E) > fun(P2E) => economy(P\&E) > economy(P2E)

we believe in the hybrid model of web2 and web3.

**23 > 2 + 3 > 2**

**web23 > web2 + web3 > web2**&#x20;

We call our system web23 where we use both tech integrated. Web23 is greater than both web2 and web3 and even their sum.


# Team First

### **(game first & (team => game)) => team first**

We, the game developers, know making great games is a tremendous task that cannot be left to blockchain enthusiasts. **Great games are developed only by great GAME developer teams.** **SO, TEAM FIRST**. Unlike P2E projects we see on the list, we start with the (game developer) team, then the game and finally the blockchain components of the project. So, we recommend the reader to pause here and jump to the [Team Section](/the-team) of this document, before moving on from here.


# The Game

What Makes Our Game Stand Out

* Perfect timing for blockchain based games that also appeal to traditional gamers.
* Game design and development by [Mev Dinc, the Legend](/the-team/mevlut-dinc) and his team for a unique balance of game difficulty to produce easy to learn, and yet deep to master game play.
* Award-winning-Hollywood arts for the scarce, functional and artistic NFT’s, thanks to [Onur Cayli](/the-team/onur-can-cayli) et al.
* Combining popular card games with clever RPG elements.
* Real time play as opposed to turn based.
* Play with lasting fun factor; guilds, heroes, spells, quests and tournaments plus many more.
* Making blockchain accessible to regular gamers thus helping the genre become mass market.
* Pulling in non-gamers, non-coiners to both gaming and blockchain, thanks to easy to learn game play, custodial wallet support option, gamification based blockchain user training.


# Gameplay

The fantasy world of Ventuna, which is home to many races and lands, has been ravaged by the Dark Lord Oblivion and his eternal champions. In a last stance to fight back, all the races gathered together and created the biggest city to be known in all history, **‘Last Hope’**. The city is able to sustain the many races and their kind and protect them from the Dark Lord Oblivion’s reach and influence. Your unique and fun adventure starts right here.

Players own a ‘Guild’ and gather heroes, compete against others, and complete missions to become the ultimate guild in the city of Last Hope!

Players can PvE by sending their heroes beyond the walls of the city, to defeat enemies found roaming the map, uncover nodes and buy the land to claim them, find dungeons and claim artifacts, complete missions.

PvP elements include Guild vs Guild or Team vs Team by creating alliances between guilds allowing for Tournaments and Leagues (official or unofficial).

Crafting is also a big part of the game. Crafted gear will be used by the heroes.

![](/files/I00bw2TVOtJRRHHgGdSt) ![](/files/xxJRW2073RhGhmbpiGKO) ![](/files/9ScIFR2g3aLKwbcMeWdA)

### Guilds <a href="#toc88472596" id="toc88472596"></a>

This is the player home base, which will house all heroes, city lands, resources, etc.

Guild masters can expand and upgrade their guild by buying new land in the city which unlocks new facilities to build. Guilds can be sold or traded between players in and out of the game.

### Heroes <a href="#toc88472597" id="toc88472597"></a>

Each guild can have many heroes, which can be collected and upgraded, from different races such as humans, elves, dwarves, orcs, lizards and half-beasts, and classes such as warrior, archer, mage and more. These heroes can be cross bred to create new and unique heroes that can be sold/traded and rented at the in-game auctions or outside on open markets.

Heroes can be upgraded by training, battling, completing quests. As the heroes’ level increase, they randomly gain new abilities from the class pool. At later levels they will earn a subclass which unlocks the chance to learn special abilities from the subclass pool.

All heroes at certain levels will earn a character trait, these can be good or bad and sometimes both.

Heroes breed to give birth to new heroes passing on their genes.

The aim is to try and make all heroes unique and desirable, which will increase their stake value.

### Classes <a href="#toc88472598" id="toc88472598"></a>

There are many classes available to find, common classes can be found from the tavern, but rare classes can only be found from breeding new heroes.&#x20;

*Common*: Tank, Warrior, Mage, Cleric, Archer, Assassin&#x20;

*Rare*: Ranger, Battle Mage, Berserker, Priest, Shadow, Blood Mage and many more.

#### Tank

High defence and high survivability. Protects his team by taunting his enemies.

#### **Warrior**

Short range attacks that tend to focus on the closest enemy, warriors have high health points and damage but slow attack speed.

#### **Mage**

Long range attacker that uses magic, can place curses on the enemy, and most of their abilities can hit multiple enemies.

#### **Cleric**

These tend to stay back and focus on keeping the other heroes alive. They also enjoy casting buffs on teammates to give their opponents more damage.

#### **Archer**

Long range attacker that focuses on a single enemy. They like to keep their distance and focus on a single enemy.

**Assassin**

Short range attacker that focuses on the enemies at the back more, assassins have low health and but high damage and attack speed.


# Crafting

Players will be able to craft weapons and armor which can increase the power of their heroes. These can also be sold, traded, and rented.

Crafting gear requires basic resources, but creating really powerful, amazing and rare weapons will require rare materials.

All weapons can be stylized by purchasing rare materials and accessories to make your weapons and heroes look cool and stand out of the crowd.


# Guild Spells

Guild spells are support cards that the player can use in real time as the heroes are battling. Attack the enemy with a fire spell, create a magic shield on one of your heroes, decrease the attack damage to a group of enemies and much more...

Guild spells can be bought from the guild shop or from the city magic school. They come in packs with random spells. Spells can be upgraded when duplicates are found. Upgrading the guild will unlock new packs and high chance rate for rare spells.


# Lands and Farming

As the player explores the vast world and discovers new locations, they will be able to buy the land with nodes that generate valuable resources for the player. These resources can vary from HeC tokens, crafting materials and resources required for upgrades.

All lands can be bought, sold or traded between players in and out of the game environment.

Lands can also be upgraded to increase output.


# Market and Target Audience

Heroes Chained is designed to attract

* Traditional gamers: Game first. Both core and casual gamers.
* GameFi gamers: Gamers interested in GameFi benefits.
* Blockchain enthusiasts: Traders, hodlers, NFT, DeFi, decentralization folks.
* Those who play to earn.
* No-gamer, no-coiner: HC is on a mission to help blockchain mass adoption via gamification and seamless blockchain functionality with its unique HeC Wallet and market place.

With an intuitive user interface and many, varied features it will be up to the player to decide how much to be immersed and involved in the game.

With a vast land to explore, many quests to perform, tournaments to compete in, guilds to build and heroes to cross-breed, HC will offer long lasting gaming experience. We will enrich the game with new ideas coming from both our experienced team and the game’s community itself. Afterall, Heroes Chained will be owned by its gaming community.

Traditionally, games were dominated by male players, but with the rise of mobile gaming, female gamers now command nearly 50 % of the market. We will ensure that our game is enjoyed equally by both male and female gamers. We will achieve this by developing a game that will work and can be accessed on any device.

#### Target Audience

<table data-header-hidden><thead><tr><th width="230.2868811326448"></th><th></th></tr></thead><tbody><tr><td>Age</td><td>12+</td></tr><tr><td>Geography</td><td>Geography has no bearing.</td></tr><tr><td>Gender</td><td>50% Male and 50% Female.</td></tr><tr><td>Gamer Type</td><td>Casual 30% / Core 60% / Hardcore 10%</td></tr><tr><td>Lifestyle</td><td>Adults and Teenagers who spend more indoor time.</td></tr><tr><td>Ethnicity and Religion</td><td>Ethnicity and religion have no bearing.</td></tr></tbody></table>


# The Coming of the MayinHara

Long ago the Temple of the Three Vows had tried to destroy the black diamond and stop the rampaging monster attacks against the good people of Ventuna. Alas, instead they released Oblivion's shackles and shattered the white diamond into shards. Courageously, the heroes sacrificed themselves to trap Oblivion on Mount Agnasias inside the shadow crystal. However, the balance of good and evil was destroyed as Oblivion’s evil forces ran wild causing mayhem across Ventuna. But all was not lost, for the remaining power of the white diamond magically manifested the celestial immortals known as the MayinHara. With renewed hope, the races of Ventuna now had a fighting chance with these fierce mage warriors by their side!

## The Five Eras of the MayinHara

### The Era of First Hope

*15% mint chance*&#x20;

All the races of Ventuna tried to fight back against the evil armies of the Dark lord Oblivion. But all hope was lost as the front line defences fell one by one as the evil forces consumed Ventuna.

Suddenly in the middle of battle, a thunderous roar came from above. This tumultuous, earth shattering sound was heard all across the land, causing fear among the evil forces. As all eyes were focused upwards, through the dark skies came arcane spheres of mystic fire crashing onto the land. They exploded in a hurricane of roaring flames in the midst of the evil forces scattering the now terrified enemies far and wide!

As the fire ball onslaught started to ebb, a beaming light shone down through the clouds and from it arose the very first MayinHara. This breathtaking immortal rose into the air and started mercilessly attacking the evil beings who had infested the lands with their putrid ways. With rejuvenated vigour, all the races of Ventuna had their will to fight restored.

This was the first day that Hope had returned to Ventuna in the battle against evil. Henceforth, these MayinHara were known across the lands as the “First Hope”. Passive Skill: Increase team attack by 0.5 - 1.5%

### The Bringers of Day Era

*25% mint chance*&#x20;

The fight against evil was a never ending battle and tragically darkness still covered the land in evil and hate. Nobody could even remember the last time they had witnessed daylight on their cheeks. As time passed, Oblivion’s power grew in strength and his dark armies became mightier too.

One day from the very heart of evil, Mount Agnasias, an earth trembling quake shook the whole of Ventuna. Next, a spine chilling, dark and eerie fog spewed from the top of the mountain and spread quickly across Ventuna. The fog consumed the minds of any beings that touched it. Nothing in its path seemed able to stop it and the evil forces got stronger and stronger.

Sadly, the races started losing ground on all fronts, as their own kind were transmuted into dark beings and turned on their own kin.

With all hope lost, it seemed that only retreat was the answer. In that moment of futility, from the skies blinding beams of light cut through the darkness and dispersed the fog. All across Ventuna, startled crowds of people witnessed similar sights. Magically, one by one, all beings that had lost their mind to the fog were restored back to normal! It was a phenomenal moment in Ventuna history that none would forget.

Next, from the source of the light, descended beings of light. It was these MayinHara that had purged the darkness from the skies and rid the world of the foul fog. Even better, the evil forces had fled in terror from the battles retreating into the holes that they came from!

As it reached the land the beams of lights started to ebb away and more MayinHara manifested on the land. These immortal heroes had come to save the good people of Ventuna from utter destruction. This was a truly majestic day of celebration. Ecstatic people rejoiced as they once more felt the warmth of the sun and daylight. In honour of this mystical day, the people of Ventuna named these MayinHara as “Bringers of Day”! Passive Skill: Increase team Defence by 0.5 - 1.5%

### The Era of the Judgement Bearers

*10% mint chance*&#x20;

The Ventuna races were able to hold the defensive areas that protected the main cities and slowed up the forces of evil. All the while, Oblivion's dark power was growing stronger on Mount Agnasias, until the evil one decided it was time to strike back! Using dark arcana, he cast spells to create multiple visions of himself made of fog and darkness magically weaved together. Then, he manifested new armies of minions that he would lead into battle.

One fateful night, at each of the defensive locations of the races, the dark armies set about building monuments of Oblivion using evil magic. Once completed, a dark aura expanded outwards and shot up into the skies. A blanket of darkness covered the lands and air. The evil energy empowered the evil forces who nearby stood in awe at their master’s power. Thwarted, the races of Ventuna started to lose ground. Suddenly, huge vortexes appeared at all the monuments and the multiple visions of Oblivion appeared from them leading forth armies of new and twisted beasts.

These new dark hordes easily decimated the defensive fortifications and emboldened by victory, they began to march towards the major cities. Fleeing in terror, all the races ran and evacuated the cities as they were being demolished by this new onslaught of malevolent forces.

Hope was now in short supply. It seemed that this was the beginning of the end, a moment of apocalypse! Exhausted and in shock, the refugees from the cities watch in disbelief from afar as their cities were burnt mercilessly to the ground. In that moment of despair, without warning, dazzling pillars of light erupted from the centre of the cities. These bright, intense rays of light rampantly obliterated all evil on the streets.

Bursting forth, the MayinHara started charging out from within the pillars of light. Fierce and beyond fear, they began to slaughter the evil forces that occupied the cities. A gargantuan battle started between the MayinHara and Oblivion's multiple forms and new monster armies. From the distance the evacuees could see flashes of light illuminate the night skies. The battle raged for hours until darkness finally disappeared from the destroyed cities.

The visions of Oblivion were vanquished along with the dark armies and their black magic monuments. Yet there was no sight of the MayinHara anywhere! All that remained were the ruins of the major cities. #

In honour of these brave celestials, the people of Ventuna named these MayinHara ‘The Judgement Bearers’. For they surely delivered judgement to the evil armies and turned the tide of the battle in favour of the good souls of Ventuna! Passive Skill: Increase spell card power by 0.5 - 1.5%

### The Era of the Last Guard

*5% mint chance*&#x20;

Since the major cities were obliterated and all the people were pushed back, the races had only one choice now. They had to work together to build a glorious new city that would sustain all remaining life on Ventuna.

This city was the last stand, a place to regroup and fight Oblivion once more as generations had done before. The city became known as Last Hope, the biggest city known in all of Ventuan history.

As the city was being constructed, the races had created fortifications all around Ventuna to hold off the evil forces. It took everything they had to stem the flow of the dark armies. Even the MayinHara took their place at the front lines fighting magnificent battles. It was do or die time for Ventuna.

Oblivion had decided to use most of the power he had generated to create eight eternal champions. These champions would empower the forces of evil and lead them forth into battle. Ventuna would be no more if the dark armies wiped out Last Hope as it was being built.

Vicious in their attacks, the eternal dark champions assaulted Last Hope from all directions. The races were hopelessly pushed back. All seemed to be lost in this uneven battle, when all of a sudden, the Elves Savage Ventuna and Serin Tandora teleported to the centre of Last Hope. They had come from the Northern Elven forests with a shard of the white diamond Mayin Sandara. Casting a spell with the combined magic of the shard, they miraculously manifested a dome of light which covered Last Hope. Out of nowhere came the Eternal Champions circling around the dome of light. It was as if Savage knew they were coming using second sight and he had created the dome in anticipation to protect the city.

The Eternal Champions commenced their assault on the dome of light. As the forces of good were away from the city fighting the evil armies elsewhere, there was no one to fight Oblivion’s champions.

As the Eternal Champions attacked the dome it seemed to weaken, almost fracture. Was this the end? Incredibly, a light source burst forth from the white diamond shard above the centre of the dome. Then multiple rays of light dispersed across the dome towards its edges.

The glorious MayinHara manifested and immediately began to attack the Eternal Champions. A fierce and turbulent battle erupted! The fighting was so intense that many MayinHara were destroyed but remarkably they managed to force Oblivion’s Champions return from whence they came.

Heroically, Last Hope was saved and of these MayinHara, the few that survived, were entitled “The Last Guard”. Passive Skill: Increase team Ultimate skill power by 0.5 - 1.5%

### The Beacons of Light Era

*45% mint chance*&#x20;

In the present times, every year new MayinHaras manifest from Last Hope's crystal shard dome, they help keep Dark Lord Oblivion’s evil army at bay while bringing comfort and safety to the citizens as they stand guard at the edge of the city, This is an important time in the Ventunan calendar for the locals to hold festivals and celebrate the new mayinharas as saviours of their world. Many an ale is drunk at the MayinHara Solar Eclipse festivals!

In the Beacons of Light Era, the arcane knowledge of the MayinHaras became known to the sorcerers of Ventuna. The highest warlocks and wizards of Ventuna set up and travelled through rifts into the world of MayinHara. They discovered that the MayinHara were divided into 5 tribes and 5 regions called:

The Tamburian Tribe The Talam Tribe The Nilchee Tribe The Jeela Tribe The Ithara Tribe

The Tamburians were masters of fire magic and they served the Fire dragons of Tamburian. The Talam tribe were masters of earth magic and they were in the service of Earth dragons of Talam. The Nilchee tribe were the mages of air magic and served the Air Dragons of Nilchee. The Jeela tribe were skilled in water magic and were sworn servants of the Water Dragons of Jeela. The fifth Tribe were the Ithara who excelled in ether magic and were sworn warriors of the Ether Dragons of Ithara.

The rift doorway to the land of MayinHara opened with the birth of the 100th MayinHara. From that momentous occasion, a permanent gateway between the worlds was formed.

The Witch of Celtoi proclaimed in a mad and mystical vision, "One day the Dragons of MayinHara will themselves fly through the rifts to Ventuna to fight Oblivion's armies! Such power and might never witnessed before!"

Passive Skill: Increase team Health by 0.5 - 1.5%


# Blockchain Features

HeC Token Overview

HeC tokens can be obtained by

* Selling guilds, heroes, lands, crafts;
* Completing quests, killing monsters, participating in game events;
* Competing against other guilds and winning tournaments;
* Owning token rewarding lands;
* Swapping with other coins and tokens at exchanges.

HeC tokens are used as in game currency for the following:

* Trading HC NFT items in and out of the game
* DeFi income: Liquidity providing, farming, yielding, lending, collateral for borrowing
* Governance: Staking to vote for game decisions


# NFTs

Game Assets

Any valuable item in the Heroes Chained game is stored externally on blockchain as NFT: Heroes, swords, armors, flags, land, card spells, precious material, etc.

![](/files/ODMUegRQY2F5pNEt5n0J) ![](/files/01ILR9xKfeJIdqwPTrmm)

An item’s value can be due to any combination of the following factors:

1. **Utility:** An NFT item’s utility depends upon its attributes that interact with the game mechanics yielding anything useful to the player. The greater the utility, the greater the value. For example, a hero’s value will increase as its abilities and attributes increase since it will have a better performance, bringing efficiency in winning, exploring, and earning.
2. **Scarcity:** The scarcer, the higher the value as in all economies. Land is a good example for scarcity. Scarce items may have attributes in compliance with scarcity like being created by exceptional artists, scarcity in nature, etc.
3. **Aesthetics:** Great artists, starting with [Onur Cayli](/the-team/onur-can-cayli), will create NFT masterpieces for the Heroes Chained metaverse. Some of them will be sold solely as pieces of art outside the game. Others will be in-game items with special attributes of utility as well as scarcity. Such masterpieces may have the high-quality master version and the optimized quality game version.
4. **Interoperability:** Heroes Chained is designed for interoperability with other games and interoperable NFT items will have additional values, naturally.
5. **Breeding:** Heroes can breed. Breeding gives birth to new heroes. Genetic heritage obeys the rules of sexual mating. Parents’ genes are shuffled and the Gods always intervene in mysterious ways, called randomness. The player must be clever to dance with the chances of mutations.


# Market Place

Players can trade their HC NFT items on third party open exchanges freely, safely and legally. Users that cannot use a blockchain wallet can trade at the in-game marketplace using the HeC wallet. In-game market place can be used to purchase fungible tokens, NFT items, and materials.


# Wallet

Players can connect their non-custodial blockchain wallets to Heroes Chained. This is the preferred and recommended mode. However, non-custodial wallets and the underlying mechanisms are not easy to learn and use for those not familiar with blockchain. This causes user onboarding issues, which is considered as a serious impediment to blockchain mass adoption. Our mission is to resolve this. Therefore, we develop a custodial wallet, called HeC Wallet, with the following features:

* Easy to use by blockchain illiterate users. It is integrated into the game user interface for both PC and mobile.
* Easy to onboard: No hassles of non-custodial wallet installation, configuration, token transfer, swapping, etc.
* Secret key recovery is possible. In non-custodial wallets if you lose your keys your assets are gone forever.
* State-of-the-art security scheme and module by [Dr. Guven Fidan](broken://pages/gCbt8bLRmHS4pc2deUcb), [Ersin Taskin](/the-team/ersin-taskin) et al.
* Email or social authentication with 2FA option.
* Easy cross-chain functionality.
* Integrated with the in-game and third-party open market places.
* Easy fiat-crypto, crypto-crypto exchange.
* Easy DeFi (swap, liquidity pool, farming, yielding, lending, borrowing, etc.).
* Gamification applied in blockchain, DeFi and non-custodial wallet tutorials.
* Free and easy transition to non-custodial wallets and on-chain world.
* Support for fiat option.

The HeC Wallet will allow both blockchain and traditional gamers to coexist in the gaming environment and enjoy the game to the full. It will help traditional gamers to easily enter into the Play & Earn world and switch to the blockchain ecosystem as and when they wish.


# Technology

We develop mobile and desktop clients to cover all devices with high performance gaming experience.

![Heroes Chained Cloud and Client Architecture](/files/iVp5yEjL1cJ7s8fG3kRf)


# Front-End

We chose Unity for front-end development, due to the following criteria:

* High quality graphical output.
* Access to all major market platforms (Google Play, Apple App Store, Windows Store, etc.).
* Top performance on every major manufacturers’ hardware (phones, tablets, computers, consoles, etc.) on the market.
* Fast development cycle and short learning curve.
* Support from all major technology producers (like Google, Facebook, NVidia, AMD, Intel, Havok, etc.).
* 1.5 billion+ customer base with Unity’s Distribution Portal, which gives direct access to markets such as Google Play, Apple App Store, Huawei App Gallery, Samsung Galaxy Store, Mi GetApps, Uptodown, One Store, SHAREit Game Store, QooApp, APPTUTTi and a lot more…
* Ability to integrate top software and service producers’ products such as backend, multiplayer, statistics, game play, ads, distribution, etc. with a few clicks.
* Battle-tested, error free, fast and secure solutions on all major operating systems such as Android, iOS and Windows.
* Ability to have the latest developments of major hardware producers including NVidia, AMD, Intel, etc.


# Back-End

We use Amazon Web Services for the backend.

* **Serverless Architecture**: We use AWS Lambda which is an event-driven, serverless computing platform provided by Amazon as a part of Amazon Web Services. Therefore, it is a computing service that runs code in response to events and automatically manages the computing resources required by that code.
* **API Gateway**:  Amazon API Gateway is a fully managed service that makes it easy for you to create, publish, maintain, monitor, and secure APIs at any scale. Amazon API Gateway service is the door to the backend API services.
* **Amazon Cognito**: Amazon Cognito provides authentication, authorization, and user management for your web and mobile apps. Amazon Cognito will not be used only for game user definitions but also used as an identity management service for the SaaS service models on this system.
* **Amazon Managed Kafka Service**:  Securely stream data with a fully managed, highly available Apache Kafka service. User log data, real time data analytics services will be developed on this service.
* **Amazon Managed PostGreSQL Database**: Highly scalable RDMS service for metadata and game transactional data requirements.
* **Amazon ElasticCache**: Amazon ElastiCache is a fully managed in-memory data store and cache service by Amazon Web Services. This caching mechanism will be used for different levels of caching tiers required for the game ecosystem.
* **Amazon Managed DocumentDB/MondoDB Atlas**: Fully Managed NoSQL Data Store that will be used if required in this environment.
* **GraphQL**: GraphQL is a query language for APIs and a runtime for fulfilling those queries with your existing data. GraphQL provides a complete and understandable description of the data in your API, gives clients the power to ask for exactly what they need and nothing more, makes it easier to evolve APIs over time, and enables powerful developer tools. For the game applications it's very crucial to have this client-side flexible adaptation.&#x20;
* **Managed Blockchain**: To support our distinct needs in game applications we need a centralized ledger database that maintains an immutable and cryptographically verifiable record of transactions. The ledger technology will be chosen later.
* **Analytics Zone Technologies**:&#x20;
  * Database Structure:(Proposed with Kafka and MongoDB) ClickHouse is a fast open-source column-oriented database management system that allows generating analytical data reports in real-time using SQL queries.
  * Dashboarding: Grafana is a multi-platform open source analytics and interactive visualization web application.


# The Team

Good team => good game

**Legendary team => legendary game**


# Erhan Taşkın

CEO, Co-Founder

20+ years of experience in the software and IT industry as a sales executive, manager, CEO, and entrepreneur. Prior to Inventuna, Erhan co-founded [KodA](https://kod-a.com/) and led the company as CEO to the top ten Turkish software companies list\[7], and to the market leadership in Document Capture, Imaging and Records Management software and services sectors in Turkey\[8].

[Linkedin](https://www.linkedin.com/in/erhan-taskin-1627b411/)

*\[7]* [*Source: ICT500 Top 10 Turkish Software Companies List (2012-2020)*](https://bthaber.com/b500pdf/) *↑*

*\[8]* [*Source: ICT500 Software- Document and Records Management Sector Vendor List (2012-2020)*](https://bthaber.com/b500pdf/) *↑*


# Salih Kanlı

Vice Chairman of the Board, Co-Founder

20+ years of experience in the software and IT industry as an engineer, manager and CEO. Holds a BS degree in Computer Science from METU. Worked with various hi-tech companies in Silicon Valley, CA such as Agilent, gig.com and Anritsu until 2005. Prior to Inventuna, Mr. Kanli co-founded [CBKSoft](https://www.cbksoft.com/) and as the CEO of the company, he led her to become one of the top software companies in Turkey. After many successful years, majority of CBKSoft has been acquired first by Aramex International and then by Iron Mountain, the global leader in the market.

[Linkedin](https://www.linkedin.com/in/salihkanli/)


# Mevlut Dinç

Executive Producer, Co-Founder

### ***The Legend (aka Mev Dinc)***

"Mev is a legend!" - **Jon Dean** (**Activision, EA Sports**)

"A fantastic career" - **Steve Merrett**, (**Bethesda**)

"I'm proud of Mev's achievements" - **Jon Hare** (**Sensible Software**)

"I both admire and hold Mev as a dear friend." - **Charles Cecil (Revolution Software)**

"A true Turkish Gaming Legend" - **Ulas Karademir, (VP of Productions, Unity)**

Mev Dinc is an award-winning veteran video games developer and BAFTA member. Mev began to learn games programming back in 1983 in England, and established his reputation very quickly for both programming and game design. Furthermore, he won numerous nominations and awards from the specialist press for his work, in particular, for ‘Enduro Racer’ and ‘Last Ninja 2’.

More awards followed at his Vivid Image Developments Studio, which he co-founded with John Twiddy and Hugh Riley in 1988. ‘Time Machine’ (1990) - the Most Original Game, ‘First Samurai’ (1991) – Arcade Game of the Year, and the hugely successful ‘Street Racer’ on the Super Nintendo console. Amazingly, Intel used Dinc’s Actor Game Engine Technology Demo in its Worldwide promotions of the Pentium 4 processor in 2000.

Considered as the Founding Father of the Turkish video games industry, Dinc returned to his native Turkey to lead and help establish the Turkish Gaming Sector in 2000 after 21 years in the UK. He founded the first professional games development studio ‘Sobee Studios’ at the end of 2000. Mev rapidly set up a very talented local team producing high quality original games.

He went on to produce Turkey’s first and biggest MMO (Massively Multi-player Online) title ‘Istanbul Kiyamet Vakti’. It was first published in 2006 and is still active after 15 years! Soon after, he developed the world’s first 11 vs 11 online soccer game, ‘I Can Football’ (2009). Followed by ‘SuperCan’, Turkey’s first superhero kid which quickly reached millions of users.

Sobee became a 100% Turk Telekom owned company in 2009, which Mev continued to manage until May 2013. Sobee’s acquisition by Turk Telekom is the first sale of a gaming company in Turkey.

I Can Football won the Best Content Award in the 2010 London World Communication Awards. It also won the Technology Award from The Scientific and Technological Research Council of Turkey (TUBITAK).

Mev is also the founder and the first elected president of the world’s first Digital Games Federation.

[Life Is A Game, Autobiography](https://www.amazon.co.uk/Life-Game-inspirational-legendary-developer/dp/1914078594/ref=cm_cr_arp_d_product_top?ie=UTF8). [Customer Reviews](https://www.amazon.co.uk/product-reviews/1914078594/ref=cm_cr_arp_d_paging_btm_next_2?ie=UTF8\&reviewerType=all_reviews\&pageNumber=2).

[https://mevdinc.com](https://mevdinc.com/)

<https://en.wikipedia.org/wiki/Mev_Dinc>


# Onur Can Çaylı

Art Director

### *The Mage*

**Sony Pictures, DreamWorks, Marvel, HBO, Sega, Massive Black, Lola Vfx, Gradient Fx, Netflix.**

**Game of Thrones, The Amazing Spider Man, Terminator Genisys, Avengers: Age of Ultron, Antman, Man in Black 3, Marvel vs Capcom, Sonic, etc.**

[Onur Can Cayli - IMDb](https://www.imdb.com/name/nm5027042/)

Cayli worked in the Heroes Chained project as the Art Director until the beta release, when he completed his mission to help us create the HC world and build the art team. He also created the unique **Mayinhara** race himself, just like he created the **White Walkers** race for **Game of Thrones**.&#x20;

Cayli received his MFA degree in Visual Effects and Animation at the Academy of Art University, located in San Francisco.  While at the Academy of Art University, he was the lead 3D Artist for the film, “Nieta”, which was nominated for 'Best Short Film' at the Cannes Film Festival, and won 'Best Short Film' at the Toronto Film Festival. He was also the lead 3D Artist for the film, “Pasteurized”, which received numerous nominations and prizes in international film festivals.  **The Academy** **also awarded Cayli** for his individual style and technical abilities in various art forms. Some of these achievements include:  1st place for 'Character and Concept Design’ (2009), 1st place for '3D Organic Modeling' (2011), 'Maquette Sculpting and Design' (2011).  Additionally, Cayli won a 3D Design Honorable Mention award organized by **AutoDesk** and **ZBrush Pixologic** (2010), and 1st place in the Piri Reis Illustration Competition, which was dedicated to 'Piri Reis Year' by **UNESCO**.

Cayli started his professional career at **Sony Pictures** where he’s had the opportunity to work with many artists from around the world in the **Visual Effects and Computer Game** fields, at studios such as **Dreamworks Animation, Marvel, HBO, Sega, Massive Black, Lola Vfx, Gradient Fx,** etc.  While at these studios, he was responsible for creating characters, creatures, and design elements for successful Hollywood projects, such as:  **The Amazing Spider Man, Terminator Genisys, Avengers: Age of Ultron, Antman, Man in Black 3, Marvel vs Capcom, Sonic**.  Furthermore, he created Character and Creature 3D art for the worldwide TV show, ‘**Game of Thrones**’. As a result of this, he has become well-known through media channels, magazines, and newspapers.

Cayli is still working as a professional 3d artist in **Hollywood** and working on his personal art without making concession to his functionality. Currently, working as a freelance art director and concept artist for **Netflix**. He is now into the game reaching out for his dream.

[**Eric Neill**](https://www.linkedin.com/in/eric-neill-29b65b3/) ([**Senior 3D Modeler at Blizzard**](https://www.linkedin.com/in/eric-neill-29b65b3/))

“There aren't many artists as motivated or focused as Onur. He's a really pleasant person to be around and very easy to get along with. On top of being very talented, he's also a very quick learner and very cooperative. I'd love to work with him again!”

[**Daniel Williams**](https://www.linkedin.com/in/dannywilliams/) **(**[**Look Dev Artist, Netflix Animation at Netflix Animation**](https://www.linkedin.com/in/dannywilliams/)**)**

“I have had the pleasure of knowing Onur since we both worked at Dreamworks Animation. His enthusiasm for creating compelling art has been evident since we first met. His diligence and desire to constantly challenge himself artistically set him apart from many other artists I have professionally encountered. His obvious artistic acumen aside, he's also a team player and has a great personality. I would enjoy working with Onur again, and if I were in a position to start a company and hire artists he's someone I would do my best to secure as a member of my team.”

**Daniel Ramirez (Senior Character Artist at Riot Games)**

“It has been a great experience to work with Onur Cayli at Sega. He is a very talented artist that can adapt to different art styles in production and always adds the extra mile to achieve the best possible look for a character. Hope to work together again in the near future.”

[**Shon Mitchell**](https://www.linkedin.com/in/shonmitchell/) **(**[**Narrative Technical Animator at Microsoft (343 Industries)**](https://www.linkedin.com/in/shonmitchell/)**)**

“I had the pleasure of having Onur as a junior modeler at Massive Black. Rarely have I come across a young artist with as much focus, determination, and passion to improve such as Onur. In the time he spent with Massive Black he proved himself not only an able and talented artist, but more so someone who truly loved what they were doing and ever eager to learn more, try new things, develop new skills, and meet his own challenges. I would be more than happy to have him on our team again and cannot recommend him enough to any studio he sets his goals to work at”

[**Nelson Sousa**](https://www.linkedin.com/in/nsousa/) **(**[**Model Department Supervisor at Digital Domain**](https://www.linkedin.com/in/nsousa/)**)**

“Onur is a hard-working, talented and technically proficient artist. He has a great grasp of anatomy and gesture giving him the ability to come up with creative and unique designs that are not just beautiful but also grounded in reality. He has a great eye for detail and understanding of the complexities associated with both organic and hard-surface modeling. What impresses me the most about him is his passion to continue growing as an artist by constantly working on improving his skills. I look forward for the chance to work alongside him again.”

<https://www.hurriyetdailynews.com/game-of-thrones-white-walkers-send-their-creator-to-turkey-84053>

[Onur Can Cayli: 3D concept artist interview](https://3dtotal.com/news/interviews/onur-can-cayli-3d-concept-artist-interview)

### &#x20;<a href="#toc86748152" id="toc86748152"></a>


# Tuna Ünalan

CG Supervisor

**Tuna Unalan** is a stunning 3D artist who has worked on a vast array of projects including a music video with Skrillex and Justin Bieber and the epic game Wolfenstein II. World class artist is no exaggeration when you thumb through his CV.

Graduating from Savannah College of Arts in the USA (2010 – 2014), Tuna hit the ground running and in 7 years his achievements are simply breathtaking. As a world class 3D Lead Artist and Visual Effects Specialist, Tuna has worked for big brands including Audi, Mercedes-Benz, Volvo, Fisher Price, Bacardi, BMW, Macy’s, Adidas, Lexus and PlayStation.

Some of the highlights of his stellar career so far include working on Skrillex Ft Justin Bieber’s track ‘Don’t Go’ which has had 24 million views on YouTube since August 2021. Also, Budweiser’s ‘Light Up the FIFA World Cup’ and the epic Wolfenstein video game series.

Truly, it is a mind-blowing addition to a dream team. This appointment shows that Heroes Chained is hell bent on world success and staying true to the Gaming First ethos. (i.e. Game quality first).

Expect greatness; Tuna has landed in Ventuna….

&#x20;

[www.tunaunalan.com](https://www.tunaunalan.com/)\
[www.artstation.com/tunalan](https://www.artstation.com/tunalan)


# Ersin Taşkın

CTO, Co-Founder

25+ years of experience in the software and IT industry as a developer, engineer, product manager, CTO, CEO and entrepreneur. BS degree in Electrical and Electronics Engineering from the Bogazici University. Prior to Inventuna Ersin co-founded [KodA](https://kod-a.com/), reported by ICT500 as one of the top ten software companies in Turkey, and market leader in Document Capture, Imaging and Records Management software and services sectors. Ersin worked as the Chief Software Architect and Lead Developer in KodA, and has been studying and experimenting with the blockchain technology with a special focus on NFT, document/records management implementations, and consensus mechanisms since 2017. He is the author of Super-Rational Attack, and the anchor to iceberg problem in PoW and PoS on the Cryptography mail-list.

[Linkedin](https://www.linkedin.com/in/ersin-taskin-2996b52/)


# Abdurrahman Battal

Co-Founder

20+ years of experience in the software and IT industry, as a developer, engineer, product manager, CTO and entrepreneur. Holds a BS degree in Computer Science from the Bilkent University. Worked with various hi-tech companies in San Francisco and New York; especially on AI based automated trading systems. Prior to Inventuna, Mr. Battal co-founded [CBKSoft](https://www.cbksoft.com/) and performed as the CTO of the company, designing the architecture of corporate products such as [enVision Document and Workflow Management System](https://envision.infofort.com/). Mr. Battal is highly experienced in designing scalable multi user systems, mobile systems and blockchain technologies.

[Linkedin](https://www.linkedin.com/in/abdurrahman-battal-155ba81/)


# Alp Coşkun

Co-Founder

Mr. Coskun has 20+ years of hands-on experience in the software and IT industry, from engineering to top level management. Holds a BS degree in Computer Science from the Bilkent University. Took part in various start-up companies in Silicon Valley, CA and Vancouver, BC; during early 2000s. Co-founded [CBKSoft](https://www.cbksoft.com/) and led the creation of flagship product of the company, [enVision Document and Workflow Management System](https://envision.infofort.com/). Today, enVision is being used by more than 400,000 end users in 20 countries all over the world and is the absolute market leader in Turkey. Mr. Coskun also co-founded Rast Technology, a company developing smart monitoring systems for power plants.

[Linkedin](https://www.linkedin.com/in/alp-coskun-16326a56/)


# Orhan Baloğlu

COO, Co-Founder

20+ years of experience in the software and IT industry as a product engineer, project manager, product manager, and COO. BS degree in Physics from the Bogazici University. Prior to Inventuna, Orhan worked at [KodA](https://kod-a.com/) as COO.

[Linkedin](https://www.linkedin.com/in/orhan-baloglu-b39599a2/)


# Tokenomics

The native currency of the game is **HeC**. Its total supply is capped at **100,000,000**.

### Token Allocation

![](/files/xnieTOph2S6R2LYU29h8)

### Vesting Plan

![](/files/FuRBUhihouvPxreGl850)

### Token Release Schedule

![](/files/CYs6Upqpe2Uzjaqt35CR)


# Contracts

## Token

<table data-header-hidden><thead><tr><th width="150"></th><th width="420.2106455266138"></th></tr></thead><tbody><tr><td><img src="/files/ogteQz8JrxrajQAbkQxo" alt=""> <strong>HeC</strong></td><td>  <a href="https://snowtrace.io/token/0xc7f4debc8072e23fe9259a5c0398326d8efb7f5c">0xc7f4debc8072e23fe9259a5c0398326d8efb7f5c</a></td></tr><tr><td></td><td><a href="https://heroeschained.com/hec/certik-hec-audit-report.pdf"><img src="/files/llNEuAwnX7VF1OZyTIYf" alt="" data-size="line">  <em>Audit Report</em></a></td></tr></tbody></table>

## NFTs

<table data-header-hidden><thead><tr><th width="150"></th><th width="420.2106455266138"></th></tr></thead><tbody><tr><td><strong>MayinHara</strong></td><td><a href="https://snowtrace.io/address/0xf7b6c94837d9fa6162eda75f0909b21ee54534bb">0xF7B6c94837d9fA6162EDA75F0909b21eE54534BB</a></td></tr><tr><td><strong>FoV</strong></td><td><a href="https://snowtrace.io/token/0x6Ec27a4A9D5829FBb7CfC3440983BFA87e873f41">0x6Ec27a4A9D5829FBb7CfC3440983BFA87e873f41</a></td></tr></tbody></table>

## Other Contracts

<table data-header-hidden><thead><tr><th width="150"></th><th width="420.2106455266138"></th></tr></thead><tbody><tr><td><strong>Staking-2 - 3mo</strong></td><td><a href="https://snowtrace.io/address/0x165f86f620b1a781637f6DEa828319F9036192B7">0x165f86f620b1a781637f6DEa828319F9036192B7</a></td></tr><tr><td><strong>Staking-2 - 6mo</strong></td><td><a href="https://snowtrace.io/address/0xF95A0fF93563b25848A241f41781Ad111890dcBC">0xF95A0fF93563b25848A241f41781Ad111890dcBC</a></td></tr><tr><td><strong>Staking-2 - 12mo</strong></td><td><a href="https://snowtrace.io/address/0xa6794dbd335a4f64fd1b7fb82006e87f8a861619">0xa6794dbd335a4f64fd1b7fB82006E87F8a861619</a></td></tr><tr><td><strong>Market Place</strong></td><td><a href="https://snowtrace.io/address/0x1ed46a7436e5ff19d7dd8fbe7ee825c7f1395459">0x1ED46A7436E5ff19d7dd8fbe7eE825c7f1395459</a></td></tr></tbody></table>

## Timelock / Vesting Contracts

<table data-header-hidden><thead><tr><th width="223.88246162500428"></th><th width="464.7887570205809"></th></tr></thead><tbody><tr><td>Pre-Seed</td><td><a href="https://snowtrace.io/address/0x811fd334e7e25cbe625709b1632da54f86449ca1">0x811fd334e7e25cbe625709b1632da54f86449ca1</a></td></tr><tr><td>Seed</td><td><a href="https://snowtrace.io/address/0x680eeb73cfaa70d8bbac75716b096e2c6a4ccc62">0x680eeb73cfaa70d8bbac75716b096e2c6a4ccc62</a></td></tr><tr><td>Private</td><td><a href="https://snowtrace.io/address/0x84a017103ae2c3bfeb5d1307b0abad818a497cc5">0x84a017103ae2c3bfeb5d1307b0abad818a497cc5</a></td></tr><tr><td>Team &#x26; Advisors</td><td><a href="https://snowtrace.io/address/0x072cb5ff213d94ea8d7e8d833420220043b31361">0x072cb5ff213d94ea8d7e8d833420220043b31361</a></td></tr><tr><td>Liquidity Pool</td><td><a href="https://snowtrace.io/address/0x6e0c1a84d1fb39cf9dd53ec06299197e36ea9044">0x6e0c1a84d1fb39cf9dd53ec06299197e36ea9044</a></td></tr><tr><td>Foundation</td><td><a href="https://snowtrace.io/address/0xb037c3feb835dd66a29b72beea6c2af5ba54796c">0xb037c3feb835dd66a29b72beea6c2af5ba54796c</a></td></tr><tr><td>Community &#x26; Marketing</td><td><a href="https://snowtrace.io/address/0xc16b23a957df64461cbcc1acea80ea79a4ead5f6">0xc16b23a957df64461cbcc1acea80ea79a4ead5f6</a>  <a href="https://snowtrace.io/address/0x35a0bed2e6e821d6d6c28a671da2119f29408f27">0x35a0bed2e6e821d6d6c28a671da2119f29408f27</a></td></tr><tr><td>Rewards &#x26; Staking</td><td><a href="https://snowtrace.io/address/0x09c91c154efc132fea740f7107f7e5a7843fbe39">0x09c91c154efc132fea740f7107f7e5a7843fbe39</a></td></tr></tbody></table>


# Roadmap

**Q2 2021**

Core Team Creation

Roadmap v1.0

Entity Establishment

**Q3 2021**

Core Game Development Team Creation

Blockchain Development Team Creation

Game Design Release

Start of Game Development

Start of Blockchain Research & Development

**Q4 2021**

Mainnet Selection

Concept Art Release

Initial Hero Characters Release

Private Sale

**Q1 2022**

Public IDO

Start of NFT Sale

Non-custodial Wallet Support

**Q2 2022**

Fortunes Of Ventuna Mini Game Release&#x20;

HC Marketplace Beta Release

**Q3 2022**

HC Game Closed Beta for PC

Fair Drop

**Q4 2022**

HC Game Beta for PC

Start of NFT Air Drop Campaign

HC Custodial Wallet Release&#x20;

**Q1 2023**

FoV 2.0 Release

**Q2 2023**

Battle Mode Mobile Beta Test

**Q3 2023**

Integration of v 1.0 modules (Progress mode, Exploration, Battles, Inventory, Crafting, Healing)

**Q4 2023**

Open Beta Release (PvE basic version)

**Q1 2024**

Game Launch V 1.0 (PvE, mobile, basic version)

PvP Mode Alpha Test

**Q2 2024**

PvP Mode Beta Test

PvP Launch (Heroes Chained v1.1)&#x20;


